Nov 21, 2009, 03:50 AM // 03:50
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#41
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Academy Page
Join Date: Jul 2009
Guild: Shattered Legends
Profession: D/
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thankyou very much regina. all in all, i think this was a successful update. good work
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Nov 21, 2009, 03:52 AM // 03:52
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#42
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Joe Fierce
So what you're saying is, you're an ursan supporter.
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No I believe things like elite missions should take a lot of time and ursan made elites missions a joke.
But ursan and SF have alot in common, they are both over powered skills that anet was generous enough not to nerf for far longer than they should have.
Ursan wasn't nerfed for over half a year at that time anyone reasonably active during then got all there PvE needs done then they screamed for a nerf to close the gap.
Personally I think ursan is crap because i've gotten lots more done with Sabway or Discordway and I find it easier to not have the need to find a noob group.
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Nov 21, 2009, 03:55 AM // 03:55
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#43
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by soul_of_misery
No I believe things like elite missions should take a lot of time and ursan made elites missions a joke.
But ursan and SF have alot in common, they are both over powered skills that anet was generous enough not to nerf for far longer than they should have.
Ursan wasn't nerfed for over half a year at that time anyone reasonably active during then got all there PvE needs done then they screamed for a nerf to close the gap.
Personally I think ursan is crap because i've gotten lots more done with Sabway or Discordway and I find it easier to not have the need to find a noob group.
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Quote:
Originally Posted by Joe Fierce
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!
Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.
For attacks we have: sf and mist form (kindof)
Why not just remove sf from that little "spell blocking" category.
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your thoughts?
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Nov 21, 2009, 03:56 AM // 03:56
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#44
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Joe Fierce
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!
Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.
For attacks we have: sf and mist form (kindof)
Why not just remove sf from that little "spell blocking" category.
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As long as SF isn't the absolute farming build with completion times far better or impossible to make with a normal team of different professions then that change to SF could be the nerf that is coming.
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Nov 21, 2009, 04:20 AM // 04:20
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#45
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Forge Runner
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Quote:
Originally Posted by Regina Buenaobra
I just posted this on the wiki.
I would like to take the time to address a couple of questions that came up after the latest scheduled game update.
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
I hope this sheds a little bit of light on what’s happening and where we are going.
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Thanks for this Regina, exactly what I was hoping for. Though I'm still not satisfied that the UW changes have achieved much.
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Nov 21, 2009, 04:25 AM // 04:25
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#46
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Touch of dhuum now considered a touch skill BAM!
Saw that one coming.
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Nov 21, 2009, 04:31 AM // 04:31
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#47
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Mr. Undisclosed
So...you make uw really hard for balanced then nerf SF, are you high?
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Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?
Quote:
Originally Posted by Joe Fierce
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!
Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.
For attacks we have: sf and mist form (kindof)
Why not just remove sf from that little "spell blocking" category.
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That's be one way to do it. It would make sense, too - like Mist Form, you're insubstantial, but magic should still be able to get you.
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Nov 21, 2009, 04:33 AM // 04:33
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#48
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by draxynnic
Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?
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Yeah but gl waiting 1-2 months for it.
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Nov 21, 2009, 05:08 AM // 05:08
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#49
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Academy Page
Join Date: May 2009
Profession: E/N
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No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place
Last edited by leehai1980; Nov 21, 2009 at 05:12 AM // 05:12..
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Nov 21, 2009, 05:25 AM // 05:25
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#50
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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Quote:
Originally Posted by leehai1980
No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place
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Agreed, the drop rates on items are better with what? Faster killing. Ways to counter SF and make it easier for other people to do farming would be, to simply increase the drop rate as stated by lee. Just look at 55 monking.. Loved it, Anet "nerfed" it, what do you see? About a thousand 55 Monks running out of Bergen Hot Springs to farm Emblems that they have been farming so they can turn them into consumables and sell those for money and sell that money on the internet. So Anet doesn't truely "nerf" something they just make it so you have to think a little harder on how to use it.
P.S Anet...
Why don't you hold off on the "nerf" and learn to ban the botters?
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Nov 21, 2009, 05:42 AM // 05:42
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#51
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Thank you, Regina, for the news. This makes me happy, and gives me hope for the game's future.
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Nov 21, 2009, 05:49 AM // 05:49
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#52
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by soul_of_misery
Yeah but gl waiting 1-2 months for it.
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Eh, the post I was replying to was suggesting that ANet had made it impossible for all but SF runs and was planning to make it completely impossible (by nerfing SF to death). My response still applies regardless of whether that nerf happens in a fortnight or a year.
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Nov 21, 2009, 06:01 AM // 06:01
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#53
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Wilds Pathfinder
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Quote:
Originally Posted by leehai1980
No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place
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They also have to increase the drop rate for every other end game areas like dungeons and DoA. Right now they added the minis but its once again one of those items that reward luck and "doing it more" rather than balanced PUGS that actually learn to do the area a few times.
Quote:
Originally Posted by Mr. Undisclosed
So...you make uw really hard for balanced then nerf SF, are you high?
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Totally agree. Out of every possible way to deal with the whining this is possibly the most *face palm* method that I was afraid of. It should be nerf SF and make UW EASIER, or nerf SF and keep it hard but increase the drop. Nerf SF, make it even harder and throw a few token mini would help for a while, but once the novelty wears off...pugs can't do it at all because its super hard, guild can do it but the drops are not worth it and they already got the mini, and farmer moves on to another area. Welcome to DoA version 2.
Quote:
Originally Posted by draxynnic
Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?
That's be one way to do it. It would make sense, too - like Mist Form, you're insubstantial, but magic should still be able to get you.
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I've been saying that for TWO YEARS, but at the end the "nerf this now!" whiner gets the priority. Buffing rit from being far below average to normal doesn't really count.
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Nov 21, 2009, 06:30 AM // 06:30
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#54
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
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Nov 21, 2009, 06:43 AM // 06:43
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#55
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Farming *can't* be killed. There's thousands of skills in the game, there's so many options, for example the best raptor farmer W/N, his skills aren't even on the radar for most other farms. I don't think they *want* to kill farming even, they installed Nick after all.
What they might be targeting are the common "invinci-tank" builds that clear elite areas and dungeons quickly with small parties. This would be shadow form, obsidian flesh, and spirit bond. Although even if you kill those big 3, I have to wonder what else might pop up, like 55ish builds or shield of absorption, or even spirit spammers splitting up and soloing parts of UW.
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Nov 21, 2009, 06:47 AM // 06:47
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#56
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Ascalonian Squire
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Quote:
Originally Posted by Regina Buenaobra
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Will be waiting for this
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Nov 21, 2009, 06:57 AM // 06:57
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#57
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Krytan Explorer
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Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form
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YAHOOOOOOOOO SF is getting BUSTED YAHOOOOOOOOO poor lil sins will become obsolete YAHOOOOOOOOO! I can't wait, I can't wait, I can't wait....!! Gemme Gemme Gemme!
Quote:
I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
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What good do solo players do for the community or game anyway? You can play a solo game offline ala Dragon Age or Titans Quest or Diablo 2 all solo players do is add lag to the game and lower value of things to the point for those that group or would rather group than solo can't get any value on things they finally do get. So, who cares if they quit I don't. I would rather have a handful of community multiplayers than a world of anti socialites.
Last edited by QueenofDeath; Nov 21, 2009 at 07:06 AM // 07:06..
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Nov 21, 2009, 07:08 AM // 07:08
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#58
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Mireles
Is this Anet's solution to shadow form?
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>Implying ArenaNet sees a problem in Shadow Form.
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Nov 21, 2009, 07:12 AM // 07:12
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#59
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by akio pwns
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.
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You're pretty cute with your internet terminology.
But I don't think you understood my post.
I don't give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about farming, I want to do uw balanced and its nigh impossible in a reasonable time. Then she says not only will it be hard to do balanced you won't be able to use sf to do it, where does that leave us? GG.
Last edited by Mr. Undisclosed; Nov 21, 2009 at 07:15 AM // 07:15..
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Nov 21, 2009, 07:18 AM // 07:18
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#60
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Rahja the Thief
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
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Too bad that there are a few players like you. The rest of the Test Krewe are unknown scrubs that represent the pro-SF bunch.
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